Super Back to the Future Part II is a Platformer 2D video game published by Daft, Toshiba EMI released on July 23rd, 1993 for the Super Nintendo. A good… Back to the Future game? Somebody made a good Back to the Future game? And it was only in Japan? -AVGN 1-1 open 1-2 boss 2-1 head 2-2 frog 3-1 iron 3-2 bust 3-3 wolf 3-4 blue 3-5 lion 4-1 jack 4-2 qeen 4-3 king 4-4 bear 5-1 pink 5-2 eyes 5-3 rock 5-4 zero 6-1 wink 6-2 biff Three years after the end of the Back to the Future film series, long after America gave up on the notion of a good video game adaptation, the Japan-exclusive music label Toshiba EMI released Super Back to the Future II. The game’s quality might remind players of a throwaway remark Michael J. Fox made in Back to the Future Part III, that “All the best stuff is made in Japan.” Relying on the series installment with the most rollicking plot and highest concentration of visual inventiveness, this is a largely unique creation that comes the closest (before the 2010 game adaptation, anyway) to a great BTTF game. It’s an amusing and creative interpretation, and both the concept and presentation certainly outdo LJN’s infamous ineptitude – notably disapproved of by both James Rolfe and original screenwriter Bob Gale. But what makes it come close without really getting there, is that it’s centered on a gameplay idea that’s rather unpolished and only partially realized. Not everyone who tries it is going to be won over. The game’s text is all in Japanese until now, but players can easily piece together the context, given that the game simply repeats the story of Back to the Future Part II. Marty McFly and Doc Brown travel to 2015, where Marty experiences future shock and saves the reputation of his son; then they go back to 1985, which because of a mistake made by Marty has been corrupted into a reality where Biff Tannen lords over a desolate Hill Valley. Then they go further back to 1955 to stop Biff from ever coming into power. This retelling of the movie is wholly distinct from any others; it does stop short of the coda that back in the day advertised Part III, but more importantly, its uniqueness is defined by its striking and inimitable aesthetic. Across all three periods of time, the California town of Hill Valley is remade by the game into an Osamu Tezuka-style wonderland. All the people have big anime heads with wide, expressive eyes; Biff and his future progeny in particular have giant-sized bodies that outline their roles as the antagonists; and the streets and buildings are covered in sleek and optimistic colors. The entire look of the game is very in sync with the film’s idealistic depiction of life in 2015, and this melding of viewpoints puts it well ahead of its same-license counterparts. more mixed innovation offered by the game comes from its structure. Marty, whose eyes aren’t exactly wide but rather twinkle with determination, speeds through all the different versions of Hill Valley entirely on his hoverboard. The device in the movies was a pink children’s toy that turned out to be the whole series’ best special effect and the second-most novel creation after the DeLorean; the novelty about it remains, and the sight of Marty riding it is still interesting. But in the execution of that sight, the game recalls odd titles like Skate or Die 2, ones that compromised the Newtonian thrill of skateboarding by making it a clunky update on the usual platforming business. Even with the presence of electromagnetic hover things underneath in place of wheels, this game does the same kind of thing as well. Marty’s trip through the three versions of Hill Valley is divided into a large handful of side-scrolling stages where he rides around collecting coins and finishes by crossing a checkered banner that’s waiting at the end. The stage layouts do help all the hoverboarding by being twisty and winding in a Sonic sort of way, but they don’t keep up that design scheme enough – the stages aren’t grandly dizzying, and they don’t provide enough set-pieces that really make use of that central mechanic. A lot of it is just simple floating platforms to climb or to wait for like elevators, with bouncy springs and dangerous spiked balls strewn about. Certain pieces such as inclines and special walls that Marty can climb like an unconventional ladder are enjoyable contrasts, and fortunately there’s an even distribution of them throughout the game so players don’t feel wedged into counter-intuitiveness by what they’re doing. If only the distribution were in the inclines’ favor. 1989 American science fiction film directed by Robert Zemeckis and written by Bob Gale. the second installment in the Back to the Future trilogy. The film follows Marty McFly and his friend Dr. Emmett "Doc" Brown as they travel from 1985 to 2015 Clint Eastwood. Christopher Lloyd Billy Zane Elijah Wood Elisabeth Shue Michael J. Fox Crispin Glover Lea Thompson James Tolkan George Buck Flower