1.5.8 Breakdown - • Pillaging, New Formations & More in e1.5.8... Each troop starts a battle with different random morale that averages out close to the overall party morale. For example, if party morale is 50, then troops can spawn with morale value between 35-65 with an average of 50 morale. When an ally troop dies, morale of surrounding friendly troops gets reduced by "x" (x being a number based on how many friendly troops are around the surviving and lost troop.) For example, if there are only 2 troops and 1 dies, the surviving troop will suffer a high morale loss(x will be high because 50% of that 2 man party just died) BUT if there are 10 troops and one troop dies, the morale loss for each of the 9 remaining troops is not as significant(x will be low because only 10% of the 10 man party died) Lastly, when morale of a troop reduces below 0, that troop will start retreating. Second Channel - / @morestangaming My Discord - / discord My Stream - / shadystanog My Patreon - / stangames ► Business Email - [email protected]