Golden VGM #80 - Limbo ~ Machine Gun Tranquility

Golden VGM #80 - Limbo ~ Machine Gun Tranquility

Developed by: Playdead Published by: Microsoft Game Studios [XBLA] / Playdead [PSN / PC / MAC] Directed by: Arnt Jensen Genre: Puzzle / Platforming Platform/s: Xbox Live Arcade / PlayStation Network / PC / Mac Composed by: Martin Stig Andersen Where Music Plays: [GAMEPLAY] - The Machine Gun Puzzle Recommended by electricmastro.    / electricmastro   Yeesh, I hate to sound so negative again, since I pretty much torn down everyone's favourite platforming series, but here we go... Now before you jump to conclusions, I just want to say that I do think this is a good game. An excellent game, actually. Again, never played it, but I watched plenty of clips on YouTube, and it certainly is worthy of its title and award credibility. The main problem I have here is that Limbo's soundtrack is... well, I don't think soundtrack is the best word to describe it. I mean, soundtrack can also have sounds in it, ha ha, but when I think of the word 'soundtrack', I usually think of music. And well, the majority of Limbo's soundtrack isn't really music. Ambient sound effects don't count as music. Ambient sound effects with the accompaniment of gloomy, repetitive music stings also aren't really music in my opinion. But don't ever mistake me saying that I don't like the soundtrack, or that it doesn't work. It actually does. Very, very well. It fits the tone of the gameplay, and though it's repetitive, I think that's the point of it. Repetitive music usually detaches you from the melody of it, allowing you to put full focus into the atmosphere of the game. And it really works full force here. All I'm saying is that I don't really consider most of Limbo's soundtrack as music. The one that comes the closest to that title is this piece. Though it may start out as the repetitive music as always, it smoothly changes into heavenly solace. This would make excellent music to hear in an underwater level. Can you imagine exploring a sea floor, taking in the sights of the coral and schools of fish, with the faint rays of sunlight piercing through the water's edge? It's too bad it plays in an inopportune time. I've seen where it plays, it doesn't fit at all. 'Specially since it's over in like 30 seconds. That's lame.