X-Men vs. Street Fighter (Japanese: エックスメン VS. ストリートファイター Hepburn: Ekkusu Men bāsasu Sutorīto Faitā) is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was eventually ported to the Sega Saturn in 1997 and the PlayStation in 1998. X-Men vs. Street Fighter features gameplay similar to Street Fighter, but incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. The players are given the ability to switch between their characters at any point during the match. The game also incorporates numerous elements from X-Men: Children of the Atom and Marvel Super Heroes. The game was released to generally positive reviews, with critics praising its gameplay and sprite animation quality. While the Sega Saturn port received praise for maintaining the experience of the original arcade version, the PlayStation port was met with mixed to negative critical reception for removing several features, such as tag team battles. The changes were done in response to the technical limitations of the PlayStation. A sequel to the game, Marvel Super Heroes vs. Street Fighter, was released in 1997. 6 External links Gameplay Similar to Capcom's various Street Fighter titles, X-Men vs. Street Fighter is a 2D fighting game in which players control various characters to engage in one-on-one combat, attempting to knock out the opponent by depleting their health. It is the first formal installment in the Marvel vs. Capcom series and features dual-character selection and tag team battles. Instead of the typical best-of-three round format, matches consist of a single round. Players select two characters at the beginning of a match, each sporting their own life gauge.[5] Players control one character at a time, while the other awaits off-screen.[2] The starting character can tag in the off-screen character at any time during the fight.[5] The dormant character will also slowly recover a portion of their vitality while the current character is fighting.[6] If one character loses all of their vitality, then the tag partner will automatically come into play.[7] The match continues until both characters on either team are defeated.[4] If the timer runs out before either team is knocked out, then the player with the most remaining health is declared the winner.[2] The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes, such as the "Super Jump", the ability to jump higher than normal, and "Aerial Rave", the ability to perform combos on the opponent while in the air.[4] X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the "Hyper Combo Gauge".[2] As characters perform moves and receive damage, the players' Hyper Combo Gauges will gradually fill.[2] Players can expend their meter to perform various special techniques, such as the "Hyper Combo", which unleashes high amounts of damage; "Variable Combination", where both characters use their Hyper Combos simultaneously; and "Variable Counter", which transforms a defensive block into an offensive counterattack by tagging in the off-screen character. Modes The arcade, Sega Saturn, and PlayStation versions of X-Men vs. Street Fighter all include Arcade Mode and Versus Mode.[9] In Arcade Mode, the player fights several artificial intelligence-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series.[4][9] In Versus Mode, two players can fight against each other locally.[9] The PlayStation port also features Training Mode, where players can practice moves and combos against non-aggressive computer opponents, and Survival Mode, where players fight against endless waves of teams.