Sooo you low profile the jump in, the cr. MK hits late so it has extra +frames and you can combo out of it. Some things to be aware of: 1. How you time it affects how many plus frames it has. It's quite easy to link if you time it right. You might want to cancel into something safer though like light criminal upper 2. Even if you're too early and the cr. MK whiffs, most people won't be looking to tech a throw and punish you. 3. If they empty jump they can land and block but I'm pretty sure they can't land and uppercut or anything. (can only block or get hit during your empty jump's one landing frame and this hits during that landing frame). So it's not a true anti air but that doesn't make it super risky now cr. MK is only -2 on block at worst, and in this setup even safer than that. 4. Some jumping normals might be able to beat your low profile. 5. This does more damage than like all cody's other AA's even with short meterless combos.