[MKWii TAS] SNES Choco Island 2 (Glitch) - 12.950

[MKWii TAS] SNES Choco Island 2 (Glitch) - 12.950

This glitch has been known for a while, but a TAS has never been done using it until now. It's actually extremely difficult to optimize, but I had a relatively easy time making this run because I made a TAS on this track earlier on in July, but never really uploaded it because it didn't reach my goal (it was a 13.4), so I had a lot of practice beforehand. That little standstill thing I did before the end of lap 3 is faster by exactly .05 with my lines. Believe it or not I had exactly a 13.000 without the standstill, so it was honestly pretty hilarious when I was so close to getting the sub on that attempt. If you are wondering how exactly this glitch works, it's really nothing more than a checkpoint manipulation trick (similar to GV). The simple fact that the creator of the CT accidentally made the finish line extend past the wall of the last turn made it so you can drive around it, triggering the last main checkpoint of the track in the process, and getting a lap count. Here's a visual of what I'm explaining: http://prntscr.com/8wuv4k. You guys should also feel free to give me video suggestions in the comments if you want me to TAS something.