Why is "Choppy" Animation Better?

Why is "Choppy" Animation Better?

With the release of Puss in Boots: The Last Wish, we've never been closer to completely blurring the line between 2D and 3D animation. Why does "choppy" animation work so well, and why are animators so excited about it? Support me on Patreon!   / doodley   Subscribe! https://bit.ly/3rugbJ5 Store: https://shop.doodley.org/ More Videos: http://doodley.org/ -------------------------------------------------------------------------------------------------------------------------- Sublo and Tangy Mustard Ep. 15:    • Sublo and Tangy Mustard - Picnic (S2E11)   Making Fluid and Powerful Animations For 'Skullgirls':    • Making Fluid and Powerful Animations For '...   Polygon article: "A new wave of animators are ‘fighting the computer’ to make wilder, weirder movies" by Petrana Radulovic https://www.polygon.com/23033750/the-... Animation by David Oneacre ✒️ Portfolio: https://davidoneacre.com/ Music by Jayfoo http://www.jayfoo.com/ 📼 Subscribe: https://bit.ly/2D0PhjX 🎵 Soundcloud:   / jason-fujita   🐦 Twitter:   / jasonfujita   Assistance and Support by Melanie Tan ✒️ https://www.meltan.art/ 🐦 Twitter:   / sproutlines   Spanish Subtitles by ribbit.ram (Disclaimer: Around 6:02, I used some ad-libbed audio, so my translated script differs from what I handed for translation and I used Google translate to fill in two lines. If they're lacking here, that would be my fault, not the translator. I believe in quality, paid translations, so thanks for understanding!) Gimberly uses kamone416's toon shader, which you can find here: https://kamone416.gumroad.com/l/hnddn Additional Audio: "Lost Grace Discovered" sound effect from Elden Ring -------------------------------------------------------------------------------------------------------------------------- 0:00 Intro 0:13 Animation FPS is not Video Game FPS 0:32 Ones, Twos, and Threes 1:34 Nothing Is Better 2:51 Between Traditional and Digital Animation 4:11 Fighting The Computer 6:01 Closing Thoughts 6:39 Outro