PC - Ghost Recon Advanced Warfighter 2 - Raytracing GI [4K:60FPS]

PC - Ghost Recon Advanced Warfighter 2 - Raytracing GI [4K:60FPS]

PC - Tom Clancy's Ghost Recon Advanced Warfighter 2 - Raytracing GI [4K:60FPS] Well this thing is a hit a miss the problem is that to get the RTGI shader working you need to use the previous frames depth buffer so the lighting isn't that good looks like a bloom over layer. I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.   / posts   reshade https://reshade.me/ I'm using reshade version 4.6.1 and RTGI 0.12 Why i use RayTracing Global Illumination in the title? This is the information i base my title on: "Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing." https://reshade.me/forum/shader-discu... If you don't agree with that statement you can discuss it over that page. 🤗Support my work on Patreon 💕   / levan9   Catch up with me on Twitter https://twitter.com/#!/Studio76HD My PSN Levan27 Take a look at this page http://www.zvirti.com/ http://digitalstudio7.blogspot.com/ My Android app on google play store https://play.google.com/store/apps/de...