CALL OF DUTY GHOSTS | CHAPTER 18 : THE GHOST KILLER - GAMEPLAY WALKTHROUGH PART 17 About Chapter : ou'll start the mission just fifteen minutes before the ending of "Loki." Head outside with Hesh to encounter the first wave of enemies, placing your shots with extra care as the moving train lacks stability. After doing so, you'll hit the first checkpoint. Follow Hesh into the next groups of enemies, and eliminate them just as the first wave. Eventually, you'll climb up onto the roof of the train itself. Grab cover as soon as Hesh spots the helos; you'll have to take out the troops on the edges to render them ineffective. After doing so, enemy troops start flushing in from ropes. Take the sides of the train, as opposed to running up the center, to stay alive. You can proceed as quickly or as slowly as you'd like, though the faster you move, the less time the enemy has to take cover. Hesh will give the all clear when you've dispatched all troops on the roof. About Game Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One. The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. Ghosts also features an alternative co-operative shooter mode titled Extinction, acting as a spiritual successor to the Zombies co-operative PvE gamemodes introduced to the franchise in Call of Duty: World at War. The science fiction elements of the game's campaign and setting would go on to be further explored in Advanced Warfare and Infinite Warfare. Ghosts received mixed reviews from critics, with most praising its multiplayer gameplay and for the introduction of Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, and general lack of innovation