This is a max settings stress test for the player-side suppression in Pinned Down (Arma 3). It’s intentionally heavier than my recommended defaults so you can see the full effect stack: blur/desat, blink, cam-shake, aim/recoil scaling, and slow stress fade. 🔧 Requires: CBA_A3 🛒 Steam Workshop: https: //steamcommunity.com/sharedfiles/filedetails/?id=3559900745 🧪 Baseline first: run CBA + Pinned Down only, then add other AI mods. Settings used in this video (CBA → Addon Options → Pinned Down) Visual Eye Blink: ON Camera Shake: ON Camera Shake Multiplier: 0.8–1.2 (I use [say what you used]) Balance Aim Penalty: Suppression: 4–6 Aim Penalty: Damage: 3–5 Recoil under Stress: 0.7–1.0 Visual Stress Decay per Tick: 0.02–0.03 (lingers longer) Update Tick: 0.3–0.5 Heads-up In Video Options, Post-process Effects must be ON. NoBlur/ReShade “no-PP” presets will block blur/desat. LAMBS/VCOM and similar may compete on stance/suppression. Test with CBA + PD only before mixing. This is a showcase; dial it back for everyday play if it’s too much. 👍 If this helped, please Rate and Favorite on the Workshop—massive help for discovery! #Arma3 #Arma3Mods #Milsim #Suppression #CBA