Bookmark: https://supermariomakerbookmark.ninte... This level was patched out since it had a phantom jump, but I cheesed it and made it way harder than it was the creator for your enjoyment, the hardest part was definitely getting the last shellmet in the spike maze without getting hit, so I had to go really fast and also being really precise. If you ever wonder how I entered the pipe without putting the shellmet on, when you hold left / right, you have one frame where you can hold down before putting it down, that means you can jump while ducking with a shellmet, or entering a pipe like that. The final part was the shellmet drop which was in my opinion kinda jank since It's a little bit rng where the shellmet go when you drop it or I may just be bad. So as you probably know, super mario maker 2 will be released in june and we are all super excited for it, for the ocasion I myself bought a new Switch to not borrow my brother's one. But what about Team 0%, what will it become? Well I'm pretty sure it will still exist, but on mario maker 2, the hype for clearing all 2016 levels is not that high but I'm sure Team 0% will become a thing again at the end of the year to clear every 2019 levels, which would be really cool