No Man's Sky: My $160 Million Per Day Activated Indium Farm [This base has since been deleted.]

No Man's Sky: My $160 Million Per Day Activated Indium Farm [This base has since been deleted.]

After five years playing No Man's Sky, I joined my first Community Expedition (the third one: Cartographer), and I really enjoyed it. I also swore a lot - mostly in awe of my ineptitude (it took me about 5-7 hours of wandering around to repair my ship... and only then after watching a video by KhrazeGaming). So, I completed Cartographer and then I decided to keep going with the save. My one thing with No Man's Sky is getting cashed-up enough to feel free. Units-free. Nanites-free. Both take a lot of time... Unless you happen upon a few Indium (blue) star systems where players have mega-mines. Door's open, no one's home. I actually made my own mega-mine. Dark and noisesome. It pumps out 160 million Units in 24 hours (160 depending on the economy percentage where you sell). The location was found quickly. I got it on my second scan. Lucky! The set-up cost a lot in terms of time and Metal Sheets, Chromatic Metal, etc.. Making sure each unit was linked and powered was a pain in my ass (mostly because I make mistakes). Took me ten minutes to realise I needed to make the extractors in batches and have them powered off - having 30, 40 of them bashing makes the screen bounce around A LOT.