This FumeFX 6 for 3ds max tutorial guides you through the process of creating a flamethrower simulation by using the NodeWorks particles and FumeFX sources. We will also show you how to setup the FumeFX simulation parameters in order to achieve napalm burn with nice rolling motion and expanding billowing smoke. At the end of the tutorial we will explain the effect of Arnold renderer's Volumetric Ray Depth parameter on the final image and render time Topics: NodeWorks articles PhysX collisions FumeFX fire and smoke simulation Arnold rendering and volume ray depth NOTE: Simple Shape node - set shape to Instance. NodeWorks UI: • FumeFX NodeWorks User Interface Basics - ... Web Tear: • FumeFX Web Tear - 3ds max Tutorial Soft Body: • FumeFX Explosive Soft Body Collision - 3ds... Disintegrate: • FumeFX Disintegrate and Incinerate Objects... #FumeFX #3dsmax #3dsmaxtutorial #vfx fb: / sitnisati