OVER 9000 TMNT IV: Turtles In Time MAX SCORE - MAX LIVES RUN - FIRST EVER

OVER 9000 TMNT IV: Turtles In Time MAX SCORE - MAX LIVES RUN - FIRST EVER

OVER 9000 TMNT IV: Turtles In Time MAX SCORE - MAX LIVES RUN - FIRST EVER That is not a typo - after honoring an unlocked event by the Dreamers I realized a loophole in the scoring system that would allow me to actually get the max score of 9999. However, the only way to accomplish this is by taking advantage of one of two constant spawn locations OR use both. We ended up needing to use both. These two locations are during the Tank Shredder fight inside the Technodrome at the end of level 4. As long as you don't throw 9 Foot Soldiers at Tank Shredder to defeat him he will continue to spawn more and more Footies. That location is the harder of the two and actually started to severely burn me out and our overall chances of actually completing this. The other area is at the end of Starbase during the Krang fight, and once you've done enough damage to cause Krang's third cycle he will begin to drop an endless supply of Robot Walkers. Thus these are the two areas we end up exploiting. And a cherry to top it all off? We also scored enough points to max out our lives counter at 99 (which is actually 100 because 00 counts as a life in TMNT IV.) Options is Difficulty = Hard mode, Control type = B, Number of Lives = 07, Back Attack = Off, Dash = Manual and Animation = Comic ------------------------------------------------------------------------------ ►SUBSCRIBE youtube.com/generalandrews?sub_confir... ►PODCAST https://rss.com/podcasts/2playersanda... ►SPOTIFY https://open.spotify.com/show/07eZevl... ►TWITCH   / generalandrews   ►TWITTER   / generalandrews   ►TIKTOK https://www.tiktok.com/@generalandrew... ►INSTAGRAM   / generalandrews   ►DISCORD   / discord   ►DONATE https://streamlabs.com/generalandrews... ------------------------------------------------------------------------------ The Dream Stream : The Dream Stream is about an all inclusive group of individuals with the goal of genuine kindness and gratitude showcased through actions that provoke a positive response. Could be motivational, could be cerebral, could be pure friendship. We break down walls and use those supplies to build each other up higher. Live Saturday/Sunday/Monday/Tuesday night California time. ------------------------------------------------------------------------------ TMNT IV : Turtles in Time A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title TMNT IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. The Super NES version was retitled TMNT IV: Turtles in Time in North America and Australia and Teenage Mutant Hero Turtles IV: Turtles in Time in Europe in order to continue the numbering from the first three Turtles games on the NES (despite the fact that TMNT III: The Manhattan Project was never released in the PAL region). However, the Super Famicom version in Japan retained the original unnumbered title. Much like TMNT II: The Arcade Game for the NES (a conversion of the first arcade game), the SNES version of Turtles in Time has some notable differences in presentation. While the SNES version is missing some animations and graphics effects from the arcade version, it made extensive use of the SNES's Mode 7 forward scrolling effect in the "Neon Night-Riders" level. It also featured the option to give each turtle a unique skin tone. Most memorably, the throw move involved Foot Soldiers being thrown directly at, and hitting, the screen. The first fight with Shredder in the Technodrome level was added and requires the player to hit a foreground Shredder with the throw move. Sounds also differ between the arcade and SNES versions. The SNES version is missing certain voice samples for both the turtles and boss characters. In addition, the arcade version's title theme song, "Pizza Power", was replaced with an instrumental version of the cartoon theme song. Various alterations were made to the SNES version's gameplay. While the original arcade game was set in the year 1991, the SNES version opens in 1992. "Sewer Surfin'" and "Neon Night-Riders" were changed to bonus levels of a sort and a new Technodrome stage was added. Several enemies were changed in the SNES version. Five new bosses were added: Slash (who replaced Cement Man), the Rat King, Battletank Shredder, and the duo of Bebop and Rocksteady (who replaced Tokka and Rahzar, who were moved to the new Technodrome level). The game also replaces the final boss with Super Shredder from Teenage Mutant Ninja Turtles II: The Secret of the Ooze (who previously appeared in Manhattan Project for the NES). The SNES version also adds two regular enemies: Roadkill Rodneys (which replaced the boxing robots) and Mousers.