Though the sequel's story and characters are unrelated to the original, it still has the same mechanical gist, as first-person, puzzle-based Deep Web exploration. The player controls Clint Edwards, a reporter investigating the disappearance of a woman, Amelea, who frantically explained through a livestream that she's being hunted by some men in masks. Clint's only lead is on the Shadow Web, the darkest bowel of the Deep Web, and The Prey, which with the help of Adam he deduces is the front for a Deep Web-based cult called Noir, most definitely the perpetrators behind Amelea's torment. Clint has from 10 PM to 4 AM to complete his objective, and a minute in-game consists of 30 seconds in real life, so the player has 3 hours. His goal is to scour the Deep Web from the safety of his own home for eight hashes that can be pieced together into a digital tunnel to the Shadow Web. To avoid trouble with law enforcement for his illegal activity, Clint must jump between his neighbors' Wi-Fi's after hacking into them, while also fending off other hackers trying to invade his computer. Clint can order products to help him, like Wi-Fi Boosters and Motion Sensors, with DOSCoin. Starting with 10 DOSCoin (as well as a Remote VPN Adam bought for Clint on the house), Clint earns more by successfully countering hacks with backdoors and setting up Remote VPNs, after purchasing the right equipment from two stores: zeroDay Market and the Shadow Market. The former installs software to his computer while the latter delivers hardware via a drone drop in the alleyway. Upon picking the delivery box up, the purchased product is teleported to Clint's kitchen counter, which he can promptly pick up and place wherever the player chooses. Remember that the placement of the devices is always extremely important. There's five physical threats to Clint: a hitman hired to assassinate him, the aforementioned law enforcement, a couple of Noir cultists, a serial killer, and an additional fifth secret killer. All five have their own elaborate and unique ways of being dealt with, described in detail on their own pages. The power is consistently turned off, which not only almost completely blinds the player if they don't have the Flashlight but also prohibits them from using the computer, so going to the maintenance room in the stairwell and reactivating the breaker should always be their number one priority. The flashlight is found at Clint's bedside. The game auto-saves every 15 minutes so they can Continue on the title screen, but getting a Game Over completely and permanently wipes the save, forcing them to start a New Game. See the Endings page for the climax of the game's story.