Project: Megaman Zero, where I attempt to perfect the entire game with No Damage and a 100 point S rank at the end of each stage. One of the major goals here is to give light to Zero's overall arsenal instead of just relying on one or two. I've got all my relevant Mega Man videos organized in playlists on the front of my channel page. It's ever-growing, but you'll see more than just Megaman Zero in the future. Thanks for dropping by. Pantheon Core is our next boss, who apparently likes taking shots to the face (no lewd, pls) with zero resistance. Twitter: / magnus_blade ----- -Stage Analysis: Practically a "go wild" stage. The only real concern here is that those slow slidding enemies acting like the wheels from the Disposal Center. Thankfully, the underrated Triple Rod makes dealing with their kind super less stressful with it's downwards strike acting like the traditional Z-Saber dive from the X games, just with a bounce effect. Honestly, the Triple Rod's fun and useful when applied to the right situations. A lot of peple claim it's a bad weapon, but from my experience with this game, it's far from "bad". I will do this weapon the justice it deserves with this run to prove it's usefulness. Regardless, the stage is self-explanatory. -Boss Anaylsis: I utilized charged shots here just to speed this fight along because frankly, no damaging Pantheon Core is a joke. Playing it with uncharged slashes/shots merely extend this rather repetitive battle, and you've pretty much saw everything it can do here, minus it's pattern of sending multiple floors up into the spikes. However, that too can be manipulated by making sure you don't move around too much and just dash off the ascending platforms as you're being lifted. I'd recommend standing as far away as possible so the ascending floors can start from the left side to the right. If he starts this pattern in the middle and you're jumping back and forth in a panic, you'll get boxed in with nowhere to go between the rising platforms, ultimately crushing you to death. Still, it's all easy to avoid. Once you get to this boss, you're more or less in the clear for the stage. Overall Difficulty: 1/10