Honestly more fun than I was expecting, at least gameplay-wise. The deco in this level is nothing special, being mainly dull colors, making it kinda boring to look at for a while. Here's my thought on individual parts: First Part: This part got pretty consistent as over all my time playing this, I've done it probably 4-5 times, not too bad. I opted for the strat where you go back to the beginning after lowering the dash orb, as I couldn't be bothered to land that fall every attempt there. Infinite Jumps Part: Easily the worst part of the level. It's like, kind of a UFO, but also not, because the gravity on robot falls much faster. A lot of deaths in this part didn't really feel like my fault, but I did get lucky and fluke the last like 1/3 of the part. Last Part: The hardest part of the level, mainly because of the 3 minispikes, and the only reason I feel this is harder than Tower of Infinity. I had several deaths at or past the red orbs, mostly just me being stupid. List of reference: https://gdplatformerlist.com/#/ Current Placement on List: #23 My Placement on List: #23 (A slight bit harder than Ravioli Chamber, a fair bit harder than TOI) Attempts: 1,146 Best Time: 35:40.487 Enjoyment: 6.5/10 My Top 10 Hardest Platformer Completions (IMO): 1. Maddys Ten Trials (#11) 2. Trafalgar Law (#13) 3. Black Lotus (#9) 4. The Tower XXII (#23) 5. Ravioli Chamber (N/A) 6. Tower of Infinity (#28) 7. Fettuccini Chamber (N/A) 8. Iron Thorns (#37) 9. ftrial (#44) 10. Scarlet Basement (Legacy)