Starcraft II Wings of Liberty Reversed Mission The SAFE HAVEN on the Brutal Difficulty Level, where we have to play as the Protoss Fleet under command of Selendis to eradicate the infested colonists and Raynor. Compared to the normal version of the mission where we have to destroy the Protoss Nexuses and the Mothership, this version in my opinion is a little bit easier as always because Toss have Carriers, buildable. The main objective is to simply assist the Mothership AND defend it from the Raiders attacks, thankfully they use mainly the flying Vikings to simply take down the Mothership that has tons of HP and shields. The additional objectives for this mission are to defend all three Nexuses from being destroyed (Terrans simply love to raid your two outposts, especially the one closest to their main base of operations). Thankfully the attack patterns are scripted so you can be prepared for the attacks after some practice, the attack waves consist mainly from Vikings as their main anti-air plus Marines with Marauders, Tanks and Diamondbacks. Carriers supported by Scouts can deal with such attack waves quite without problems, Scouts are great against masses of Vikings even despite their lower range but because of their sheer reliability they take them down. However you cannot produce the Carriers only in this mission because they are slowly produced, are extremely vulnerable to mass of Vikings, their movement is slow, they are expensive and surely need tons of protection. But their sheer reliance in terms of armor and shields, long range as it is an aerial artillery unit that needs Interceptors to attack and defend, these Interceptors when a lot are also a nightmare to deal with. Level begins with the introduction to the mission, as earlier wrote with defending all 3 Nexuses as additional objective, you also need to avoid building the Photon Cannons + you need to destroy Raynor's base before last settlement is vaporized. The Photon Cannons are honestly not so needed because the aerial units will be enough to fend off all the attack waves (shame you cannot train the Dark Templars), and Interceptors simply shred all ground units to pieces. Use the Chrono Boost to boost the production speed of your Toss fleet, look at the available Psi slots and build additional Pylons, get as much vespene gas as possible because these Carriers surely are expensive. When you have anough carriers (8-10) plus the nice Scout barrier to shield the Viking's missiles, you can easily attack the Raynor's base, after some struggle you will overcome their defences and destroy the base. 00:00 - The Beginning 02:35 - The First Cleanse 07:25 - The Second Cleanse 12:15 - The Third Cleanse 13:00 - The Attack on Raynor's Base 17:00 - The Final