In this tutorial, hopefully you will learn all of the basic tools and functions necessary in order to make your very own Arma Reforger (and technically Arma 4) map. I go over where and how to collect real world terrain data, importing the data into Arma Reforger Tools and then cover the core tools of the engine. These include: movement functions, transformation functions, key shortcuts, roads, walls, forests, painting, prefab placement, etc. *If your engine is crashing when trying to paint for the first time, re-export your height map in QGIS with "lower terrain to 0m" checked. Someone mentioned this was an issue. Links: QGIS Legacy Version 3.36.1: https://drive.google.com/drive/folder... GTT.zip: https://gitlab.com/Adanteh/qgis-game-... Google Earth: https://earth.google.com EarthData: https://earthdata.nasa.gov I will cover seamless sat map tools in a later video or you can use the available tutorials. Please let me know if there is anything you thought I should have covered in this tutorial that I missed! For more resources, join my discord below: / discord Here you'll find some tips on siting your map, other video resources and general tips and tricks. 0:00 - Intro 1:00 - Tools and Resources 1:45 - Google Earth KML 3:40 - EarthData Height Map 6:18 - QGIS 12:42 - Creating our World 17:52 - Adding the Height Map and Camera Functions 24:38 - Adding the Satellite Map 25:56 - Adding World Components 29:55 - Painting 38:49 - Sculpting 45:15 - Roads and Walls (Polylines) 59:08 - Forests 1:06:52 - Boone Conflict (Optional) #armareforger #enfusion #arma4 #mapmaking #modding #tutorial #boone #appalachian #design #map #hexfrogger