Grand Theft Auto: San Andreas Back to School Before you can start the Car Thief string, you'll need to visit the Driving School in San Fierro. Head to the red S on the map to do this. Step on the red marker to trigger an explanation. Go over to the new red marker in front of the TV to see the available tests. Here is how the tests shake down: 1)The 360: Get 70% or more to pass this test. Press and hold SQUARE and X at the same time and press LEFT or RIGHT on the analog to move in a circle. Complete a donut and you'll be golden. 2)The 180: The idea here is to accelerate until you are past the line of cones in the distance. As the nose of your car is even with the last cone, perform the handbrake turn while pressing LEFT. Make sure the back end of your car doesn't swing into the outside cones. When you're facing the right way again, acclerate back to the other semi-circle of cones and stop within it to complete the challenge. 3)Whip and Terminate: The idea is similar here... you need to let your car drift and end up heading a different way. But in this case, you don't use the brake. When the nose of your car is even with the last cone, corner and straighten your car. Brake and end up in the smaller cone enclosure at the end of the course to get a nice score. 4)Pop and Control: A tire will blow midway through your run. Just ease off the accelerator at this point and brake at the end of the cone enclosure to finish. 5)Burn and Lap: It's important to be both fast and accurate here, so avoid the center cones, or you'll be trying over. Handbrake around the turns and accelerate out of the braking in order to keep your momentum. 6)Cone Coil: You must stay within the green lines in order to complete this one. Weave close to the edges of the rows of cones as you move through the course. Swing through the red marker on the far end of the course (make sure you turn far enough) and weave back through. 7)The '90': Head toward the left car and as you're about to hit, pull the handbrake and press RIGHT on the analog. Avoid hitting either car and you'll have a much better chance of passing. 8)Wheelie Weave: This is a challenge involving balance. Hit the ramp with the left side of the car to get up on two wheels. The hardest part about this one is stopping in the red. Hit the ramp heading right, then press LEFT once up on two wheels. Press RIGHT near the red marker to come down in it. 9)Spin and Go: Use the R2 and L2 buttons in tandem to see behind you. As you approach the center cone, pull the brake and swing around and accelerate into the end, coming to a stop close to the cones. 10)P.I.T. Maneuver: The idea here is to turn your cars so they are facing different directions close to each other. Accelerate to catch up to the car ahead and nudge its bumper softly, accelerating slightly and following its trajectory to finish in the proper position. 11)Alley Oop: Only let the very edge of your car hit the very edge of the ramp, to spin it correctly. Once in the air, stop accelerating and simply adjust the car's position. It might take you a few tries, but just keep at it! 12)City Slicking: This test has you taking to the streets of SF. The idea is to get to the checkpoint and back in two minutes (120 seconds). The real catch is that you can't bang up the car... and you can't come to a complete stop, or the mission will end. Stick to the main street all the way downtown, and veer right when you reach the building blocking your path. Take a left at the next intersection and wind down to the checkpoint. Take a wide turn (don't stop) and head back the way you came. Sprint back to the checkpoint and take a look at your score. You will gain Driving Skill and Respect for passing these tests, and the mission. Note: Once you have beaten back to school, you'll need to complete all of the Syndicate missions. Read our walkthrough in order to do that. When "Yay Yay Ka-Boom-Boom" is in the bag, you'll get a call from Jethro to trigger these missions. You'll also need to go to the building across from the garage and purchase it. It's called "Wang Cars."