More Baby Steps: Horizontal Tree Tile Movement and Real Hardware Test (SGDK, Sega Genesis)

More Baby Steps: Horizontal Tree Tile Movement and Real Hardware Test (SGDK, Sega Genesis)

I didn't have quite enough time last weekend to finish the tree movement. The basic idea is now working and has no problem with a real Genesis and Menacer. My previous attempts at Pseudo 3D had some issues. So I'm pretty happy with this as it is, but I'll try one more thing before moving on to the next bit of tech. I'll try to clean up the code and put it on GitHub/MegaDriving in a few days. Code written with #SGDK 1.80 and tested with Fusion 3.64 (for the Sega Menacer emulation) , BlastEm (to find glitches) and a model 1 #SegaGenesis ("Trust BlastEm, but verify.") Graphics were made with Python and #ProMotionNG 8