The Problem with Linear Games | NOSHOW

The Problem with Linear Games | NOSHOW

Is there a problem with linear games? In this episode we look at the cost and benefit of linear game design. How can we keep games focused while allowing for immersion? Game shown in order of appearance - Far Cry 4 (2014) New Super Mario Brothers U (2012) Battlefield Bad Company 2 (2010) Dark Souls 3 (2016) Dishonored (2012) Minecraft (2009) COD 4 Modern Warfare (2007) Uncharted 2 (2009) The Last of Us (2013) Hyper Light Drifter (2016) Half-Life 2 Episode 2 (2007) Bioshock (2007) INSIDE (2016) The Stanley Parable (2013) Battlefield 3 (2011) Half-Life (1998) Resident Evil 4 (2005) Uncharted 4 (2016) Super Mario Bros (1985) Super Mario Brothers 2 (1988) Super Mario Brothers 3 (1988) Super Mario World (1990) Castlevania (1986) Castlevania II: Simon's Quest (1987) Castlevania Symphony of the Night (1997) The Witcher 3 (2016) Metal Gear Solid: The Phantom pain (2016) Downwell (2015) Evaluating Game Mechanics For Depth by Mike Stout http://www.gamasutra.com/view/feature... Music provided by the brilliant Madyn:   / madyn   Follow me on Twitter @mediabyaaron Checkout the Jumpcrouch website for podcasts, videos and articles http://jumpcrouch.com/ Listen to my podcast on itunes http://itun.es/i6d92RR Or Soundcloud   / jumpcrouch   Watch me get owned on Twitch   / thejumpcrouch   Stalker us on instagram thejumpcrouch