In Part 34 of this blind Clair Obscur: Expedition 33 gameplay walkthrough on the Xbox Series X we meet the final party member and he is absolutely hilarious and I love him. | Please Like and Subscribe if you enjoyed! ▶ Clair Obscur: Expedition 33 playlist: • Let's Play Clair Obscur: Expedition 33 (Bl... ▶ Support the channel: / livingsun ▶ Bluesky: https://bsky.app/profile/livingsun.bs... ▶ Twitter: / livingsungaming ▶ Discord: / discord End screen music: Dreamer by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Description: Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by Sandfall Interactive and published by Kepler Interactive. The game was released for PlayStation 5, Windows, and Xbox Series X/S on 24 April 2025. Clair Obscur: Expedition 33 takes place in a dark fantasy Belle Époque setting. The protagonists Gustave (Charlie Cox), Maelle (Jennifer English), Lune (Kirsty Rider), Sciel (Shala Nyx), Renoir (Andy Serkis), Verso (Ben Starr), Monoco (Rich Keeble), and Esquie (Maxence Cazorla) attempt to stop the Paintress, whose god-like powers can kill everyone of a given age that she draws on her dwelling, a giant monolith. Sandfall Interactive is a French video game developer. According to CEO and creative director Guillaume Broche, one of the goals of Clair Obscur was to create a high fidelity turn-based RPG, which he felt had been neglected by AAA game developers. According to Broche, Clair Obscur takes inspiration from Japanese role-playing games, with Broche noting the Final Fantasy and Persona series specifically. The development team consists of about 30 people. Development initially began in Unreal Engine 4 but later switched to Unreal Engine 5 to take advantage of Unreal Engine 5's improvements in rendering and animation. The switch to UE5 was motivated by its Nanite- and Lumen-features, allowing for higher fidelity assets and more-realistic lighting respectively. The adoption of Lumen necessitated reworking the lighting for most environments. Additionally, UE5 brought better character creation support, allowing them to switch from Character Creator. The developers also make use of ready-made assets for background objects such as rocks, which allows them to focus on creating ‘hero assets’, ie. large scale assets that make an impression on the viewer. #ClairObscur #Expedition33 #Gameplay