Watch Dogs: Legion | STREET FIGHTING with Richard Meghani (Part 2)

Watch Dogs: Legion | STREET FIGHTING with Richard Meghani (Part 2)

This video features street fighting with Richard Meghani of Watch Dogs: Legion. #watchdogslegion #gameplay #melee #combat 👍 Please take a second to like and subscribe if you enjoyed the video!    / @playagame3220   📺 Watch Dogs: Legion | STREET FIGHTING with Richard Meghani (Part 2) Check out the rest of my Watch Dogs: Legion videos here:    • Watch Dogs: Legion - Street Fighting and T...   00:00 Wanted Level 1 00:55 Wanted Level 2 2:35 Wanted Level 3 5:27 Wanted Level 4 11:37 Wanted Level 5 Watch Dogs: Legion Gameplay Storyline: Watch Dogs: Legion is an action-adventure game played from a third-person perspective and takes place within an open-world setting based in London, which can be explored either on foot ─ utilizing parkour moves ─ vehicles or fast-traveling via the city's Underground stations. Eight of London's Boroughs are represented in the game: Westminster, Wandsworth (specifically the Nine Elms area), Lambeth, Southwark, Camden, Islington, Hackney, and Tower Hamlets, in addition to the City of London. The game is composed of several missions, including those that progress the main story, liberation missions aimed at freeing the city's boroughs featured in the setting, recruitment missions for new playable characters, and various side activities, with players able to freely pursue a mission or activity, or explore the city for secrets and collectibles. Each mission's objectives can be handled via one or several different approaches: an open-combat approach utilizing a variety of weapons; a stealth approach utilizing the environment to avoid detection and monitoring enemy patterns; or a hacking approach using any hackable object to subdue enemies with traps or distractions, while seeking out objectives via cameras and remotely accessing them. Combat includes a mixture of gun fights ─ involving lethal and non-lethal firearms ─ and hand-to-hand combat moves, with enemies making use of different methods depending on how the player acts against them in combat (e.g., a guard hit with a punch will use melee attacks, but will begin shooting if the player draws their firearm). Players can be pursued by enemies when escaping, including hostile drones, but can lose them by utilizing hack-able environmental objects (e.g., vents) and avoiding line of sight with pursuers.