**** Game Audio was set really low thanks to recording a Clash Royale Video, hence why I added in a couple Injustice tracks to the game music, apologies, enjoy the video! **** Twitch: / hollywoodshono Twitter: / hollywoodshono Fan Page: https://www.facebook.com/HollywoodSho... PSN/XBL: BShornock WiiU: Hollywood_Shono Battletag: BShornock#1245 Origin: BShornock69/BShornock Instagram: HollywoodShonoisgod In this Injustice Gods Among Us video, we promote Dawn of Justice Batman to Level 50 Elite VII, while doing the last couple fights to level up live, and then doing 8 fights in Survivor Mode with the new card. Now, Dawn of Justice Batman, with Arkham Origins Batman, and Doomsday can be pretty good, however, Raven as we know, is the best card to use in every level of Survival Mode, since it makes it much easier to pick off two opponents with minimal effort. Now, is Dawn of Justice Batman good in low levels of Survivor? In my opinion, no, but in Waves 9+, it's the special damage that is a lot more threatening than basic damage in most cases. Passive: Evasion - Batman has a chance to evade all SPECIAL attacks and DEBUFFS. After evading, Batman has a 100% chance to STUN the opponent.(Assuming the opponent isn't out of range from the Special, or tags out) At max level, the stun does roughly 10,000 Damage if it connects. Dawn of Justice Batman Level 50 Unpromoted: 10,179 Damage, 17,496 Health. Explosive Batarang: 1,017-1,832, Gotham Justice: 6,107-12,214, The Dark Knight: 15,268 Damage Dawn of Justice Batman Level 50 Elite I: 10,179 Damage, 17,496 Health. Explosive Batarang: 1,526-2,748, Gotham Justice: 9,161-18,322, The Dark Knight: 22,903 Damage Dawn of Justice Batman Level 50 Elite II: 20,358 Damage, 34,992 Health. Explosive Batarang: 2,035-3,664, Gotham Knight: 12,214-24,429, The Dark Knight: 30,537 Damage Dawn of Justice Batman Level 50 Elite III: 30,537 Damage, 52,488 Health. Explosive Batarang: 3,053-5,496, Gotham Justice: 18,322-36,644, The Dark Knight: 45,805 Damage Dawn of Justice Batman Level 50 Elite IV: 35,627 Damage 62,986 Health. Explosive Batarang: 3,562-6,412, Gotham Justice: 21,376-42,752, The Dark Knight: 53,440 Damage Dawn of Justice Batman Level 50 Elite V: 40,716 Damage, 69,984 Health. Explosive Batarang: 4,071-7,328, Gotham Justice: 24,429-48,859, The Dark Knight: 61,074 Damage Dawn of Justice Batman Level 50 Elite VI: 45,805 Damage, 78,732 Health. Explosive Batarang: 4,580-8,244, Gotham Justice: 27,483-54,966, The Dark Knight: 68,707 Damage Dawn of Justice Batman Level 50 Elite VII: 50,895 Damage, 87,480 Health. Explosive Batarang: 5,089-9,161, Gotham Justice: 30,536-61,073, The Dark Knight: 76,342 Damage Explosive Batarang: 5,089-9,161(1), 5,598-10,077(2), 6,107-10,993(3), 6,616-11,909(4), 7,125-12,825(5), 7,379-13,283(6), 7,634-13,741(7), 7,888-14,199(8), 8,143-14,657(9), 8,397-15,115(10) Gotham Justice: 30,536-61,073(1), 33,590-67,181(2), 36,644-73,288(3), 39,698-79,396(4), 42,751-85,503(5), 44,278-88,557(6), 45,805-91,611(7), 47,332-94,664(8), 48,859-97,718(9), 50,386-100,772(10) The Dark Knight: 76,342(1), 83,976(2), 91,611(3), 99,245(4), 106,879(5), 110,696(6), 114,513(7), 118,330(8), 122,148(9), 125,965(10) Militarized Batmobile: 15-25% MAX HEALTH increase [Batman] 10-20% Super Move Damage Increase [Batman] AREA EFFECT: opponent's team takes 15-25% damage from your Super Move [Batman][EVOLVED] 3-5 Seconds Invulnerability after your Super Move is activated Why is the Batmobile mentioned? Because 2 piece Lexcorp with Power Drains can get you to 3 bars easily, as can 2 piece League of Assassin's Gear, so this item can be viable ESPECIALLY with augments, to wipe out an opponent's team with a Super Move. Now, for gear, at high levels, I HIGHLY recommend Cloak of Destiny, Lexcorp Chestplate, and The Ibistick OR Bone Spikes/Knife Collection, and take a hybrid approach, kinda like I do with The Ibistick, Cloak of Destiny, and League of Assassin's Adept Knives, and overwhelm the opponent with Special 1's. Batman however, never has a good Level 1 Special. At lower levels, or with no Augments, Lexcorp Gauntlets OR Clark Kent's Glasses are really good for Crit Chance on Special 1, as is the Omega Battleplate. Enjoy the video and if you have any questions, or video ideas, please run them my way! If you like the video, feel free to comment, like, subscribe, and help get the word out to your friends.