GTA San Andreas - Big Smoke in 1:21

GTA San Andreas - Big Smoke in 1:21

Sort of reinventing the wheel with this mission thanks to recent exploits. This level is again exploiting the undespawnable vehicles trick curated by Rhans (   • How to mark multiple vehicles.  . In the initial sequence I placed a stretch over the bicycle spawns which blocks the regular pathfinding of the homies. Because of this their AI breaks and freezes which allows me to park a sports car as a way of collecting them for transport. With various testing I decided the banshee was the best choice as I needed a fast, flat, long car. The Infernus would've been better but I had trouble with the AI slipping off that car very easily. Luckily the mission only checks for the characters to be in the trigger zones, and not the bikes that they are usually on. The next sequence was a lot harder as all the characters respawn back on their respective bikes which undoes their broken AI. With hours of testing I found out that by setting fire to Ryder (using duplicate CJ 0:50) right before the transition, he will get off his bike in the 'Voodoo' cutscene to do an 'ahh im on fire animation' and will get back on it after the 'keep up' cutscene. During this small window of opportunity I release a call to exit the banshee and knock ryder off his bike. For whatever reason, knocking him off the bike twice breaks his AI once again and allows me to scoop him up with the banshee. Destroying the voodoo with this strat wasn't necessary as i needed time during the cutscene to run up and knock him off the bike anyways. Lastly I place a rhino near grove street to help me turn faster into the culdesac. I originally wanted to use a packer however ryder will be squashed going up the ramp unless I drive painfully slowly. I also used the call to skip the ending dialogue.