Let's Play Donkey Kong Bananza | Part 40 [ENDING] - King K. Rool | Blind Gameplay Walkthrough

Let's Play Donkey Kong Bananza | Part 40 [ENDING] - King K. Rool | Blind Gameplay Walkthrough

In the finale of this blind Donkey Kong Bananza gameplay walkthrough on the Nintendo Switch 2 our new enemy pulls out some crazy moves to try and take us down. | Please Like and Subscribe if you enjoyed! ▶ Donkey Kong Bananza playlist:    • Let's Play Donkey Kong Bananza (Blind) - L...   ▶ Support the channel:   / livingsun   ▶ Bluesky: https://bsky.app/profile/livingsun.bs... ▶ Twitter:   / livingsungaming   ▶ Discord:   / discord   End screen music: Dreamer by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Description: Donkey Kong Bananza is a 2025 platform game developed and published by Nintendo for the Nintendo Switch 2. The player controls the gorilla Donkey Kong, who ventures underground with a young Pauline to recover stolen banana-shaped diamonds from a group of villainous apes. It plays similarly to EPD's Super Mario Odyssey (2017), with players exploring sandbox-like levels while completing objectives, battling enemies, and collecting objects. Bananza is distinguished by its destructible environments; the player can destroy most terrain to create paths and find items. Bananza was the first Donkey Kong game that Nintendo developed internally since Donkey Kong Jungle Beat (2004) and entered development following Odyssey's completion. Development began on the original Nintendo Switch, but shifted to the Switch 2 after EPD determined that it would better realize their concepts. EPD used the voxel technology that allowed players to manipulate terrain in some Odyssey levels to a significantly greater degree, designing large, destructible worlds emphasizing Donkey Kong's strength. The soundtrack comprises rearrangements of David Wise and Grant Kirkhope's music from Rare's Donkey Kong games alongside new material. It was the first original Donkey Kong game since Donkey Kong Country: Tropical Freeze (2014) and the first 3D platformer since Donkey Kong 64 (1999). Donkey Kong can roll, punch, slap the terrain, pick up and throw objects, and climb most surfaces. Banandium Gems can be used to upgrade Donkey Kong's abilities from a skill tree. Players learn animal-themed power-up transformations from non-player character (NPC) elders, including one that increases Donkey Kong's strength, a zebra transformation that increases his speed, and an ostrich transformation that allows him to glide and drop egg bombs. The player can use and swap between transformations at any time, though their duration is limited by an energy meter. Bananza is distinguished by its destructible environments: Donkey Kong can smash almost every surface and destroy terrain. He can rip pieces of the environment from the ground or walls and throw them to uncover items or destroy enemies, or use them as snowboards. Soft terrain can be stacked to create new paths. Destroying environments allows for varied traversal; for instance, Donkey Kong can dig underground and create a path to another area of the world. He can also uncover Banandium Gems by digging. The extent to which the player can destroy the environment is limited by a layer of unbreakable bedrock at the bottom of each level. Large bosses block the routes that link each layer, and the player must defeat each to progress. Progress is tracked in a 3D world map, and giant eels allow players to fast travel to different layers or across the current layer. #DonkeyKong #Bananza #Gameplay