M3 Guild Run with lag part 1 of 2

M3 Guild Run with lag part 1 of 2

So, this video was supposed to upload a week or two ago...before DE came out. *BTW, the 1st part of the video with the titles are "supposed" to be funny, and not taken seriously O.O This is an "after-voiceover" for several reasons in which I won't state :S Overall, not the best run I had, but at least got it in 2 parts ^^ Summary of part 1: -4 / 6 areas Area 1, part 1: -7 Talman, easiest one to control Area 1, part 2: -Griffons -Beware of Counter -Cannot counter while in the air Area 1, part 3: -Kentaurs --Stun counter; normal damage --Miniboss Kentaur, unflinchible --Best Strategy: Split miniboss from mobs, and kill them seperately (no luring them close towards each other) Area 2: --"Unknockable" minibosses (Talman, Horned Tiger, Hippogriff, Deer) --Can only be flinched by a "normal" attack (such as using the basic keys, or moon pieces, or ARG) --3 meteors fallen @ after that, stay near ends (or in the center if you're good in timing Area 3: -Semi-boss: Basalisk King --Spin attack: Twist slowly a bit before launch, faint ground glow circle for indication --Smash: Twist fast, hits ground with flames Area 4, part 1: -Miniboss Horned Tiger --Same Strategy as Kentaurs... Area 4, part 2: -General Myth mob, no need to worry about counters. Do like you would do in M1 Area 4, part 3: -2 minibosses: Talman King & Griffon --Best Strategy: Lure so it runs on a corner, and kill Area 5 and 6 isn't in here, which will be uploaded later... Area 5: -Walk through this, don't want to get OHKO'ed by meteors. No enemies whatsoever Area 6: -Wildur (main boss) --4 attacks: ---Dragon Raise (large circle) ---Triple Firebombs (2 times, small circle) ---Fire Raise (Multiple 2~3 dmg hits, with multiplier for last one, OHKO style) *Freeze to stop it ---Fire Brush ("almost" No indication, keep close) That's about it