3D ruins in stylized and realistic mode /// Unreal Engine

3D ruins in stylized and realistic mode /// Unreal Engine

I started by modeling an environment of Roman style ruins with 3dsmax, I then made the breaks and rotopology in zbrush, I exported the whole in fbx with different layers under 3d painter substance to create the stylized materials ... I then imported the whole thing into unreal engine 4.27 /// I made 2 "game ready" trees under speedtree with different shades to integrate them into the decor, I made a complete lighting under unreal with the post process volume..i also used megascans for the scenery and the landscape surface, I made emissive shader to make spheres that project a little light ... I also used premiere pro to create a video rendering ..etc .. /// here is the result smiley