Final Fantasy II is a very obtuse RPG, which won't be a surprise to anyone who has played any game created by Akitoshi Kawazu. It has a non-traditional leveling system in which the key to a defensive strategy is in evasion rather than, well, defense. If you understand the system, this game is broken. Otherwise, it can sometimes be a frustrating experience. In this video, I explain how you can build evasion for your characters, and take it to such an extreme that you can never be hit with a physical attack, even from the final boss.