A small showcase on how to use the Dither Pusher Plugin for Adobe Photoshop. Download link: https://aescripts.com/dither-pusher-p... Whether you're looking for a bitmap retro game aesthetic, Lofi 8-bit pixel art style, halftone textures, or pattern-dithered effects, the Dither Pusher plugin can do it all right in Adobe Photoshop! Use this plugin to seamlessly blend disparate images and design assets together, with no hassle. The plugin renders effects that can be scaled to any size without losing quality, making it an essential tool for print projects and highly detailed digital work. Dithering algorithms Packed with 45 dithering algorithms and enhanced with error distribution controls, this tool offers endless possibilities for creating unique and visually striking designs. It also includes a full array of presets that cover everything from classic error diffusion and ordered diffusion algorithms to an integrated pattern browser with 20 signature patterns. Palette module Easily import any images as palettes. Dynamically quantize your image at blazing-fast speeds, adjusting the number of colors. Edit swatches to experiment with different looks and find the perfect color scheme that aligns with your vision. The plugin can utilize palettes from the legendary Lospec gallery, making it incredibly fun to tonemap your artwork with harmonious color themes carefully crafted by pixel artists worldwide You can emulate old console palette looks like those from the Nintendo Gameboy, Sega, Commodore 8, Atari 2600, NES, and more. Render composites Indexed color mode lets you choose from 3 render-out modes, allowing you to create fully layered and flexible composites based on configurable swatches, alpha channels, or blend modes. 00:00 Dither Pusher plugin intro 00:10 Dithering algorithms and pattern presets 01:22 Adding glow and texture to finish the look 01:45 Palette module 01:55 Error distribution controls module 02:27 Using palettes from the Lospec gallery 02:37 Importing palettes 03:20 Importing images palettes 03:26 Setting the number of colors to be extracted from the image. 03:35 Render composites options.