Ruin Sentinels SL1 NG+7 +0 Weapons, Base AGL (No Infusions/Buffs)

Ruin Sentinels SL1 NG+7 +0 Weapons, Base AGL (No Infusions/Buffs)

Turns out the Craftsman's hammer has higher AR and counter damage than the Homunculus mace at +0 so I'm using the Craftsman's hammer instead of the Homunculus mace here.