Kimi K3 Couldn't Texture Games, Until This

Kimi K3 Couldn't Texture Games, Until This

I built a full 3D strategy game with Kimi K3, and the first version looked terrible. Flat colors, zero depth, textures that looked slapped together in five seconds. After 24 hours of testing, I found the exact workflow that fixed it, and this video walks through the whole thing step by step. Kimi K3 writes the game logic beautifully on its own. Combat, resource loops, building unlocks, all straightforward. Textures are where it falls short since Kimi isn't a multimodal image generator. The fix: route texture generation to Gemini and Nano Banana, then send screenshots to GPT for visual review instead of back to Kimi. That feedback loop, repeated 80 times, is what turned flat gray shapes into a finished-looking game. Everything in this video runs through the GMI Cloud API, which gives you access to Kimi K3 plus 200+ other models including Gemini and GPT image through one key. Try Kimi K3 and 200+ other models on GMI Cloud: https://console.gmicloud.ai/user-cons... 🔗 Links: 🌐 Full blog: https://www.gmicloud.ai/en/blog/kimi-... 💬 Discord:   / discord   🐦 X: https://x.com/gmi_cloud TIMESTAMPS 0:00 The problem: flat, lifeless textures 0:21 What changed after 24 hours of testing 0:44 What Kimi K3 actually is 1:07 2.8 trillion parameters and mixture of experts 1:18 The context window advantage (1M+ tokens) 1:43 The game we're building: Age of Mythology inspired 1:55 Kimi handles all the game logic with ease 2:18 Where it breaks: the texture problem 2:39 Why Kimi struggles with image generation 2:47 The fix: routing to other models via GMI Cloud 3:06 How Kimi requests images from Gemini and GPT 3:20 The multi-model workflow explained 3:59 Setting up the self-correcting screenshot loop 4:13 Kimi builds, Gemini textures, GPT reviews 4:43 Fixing angles, lighting, and scale automatically 5:05 The 80-loop iteration process 5:47 First iteration: still rough around the edges 6:14 Early version gameplay walkthrough 6:59 Playing the improved version live 9:02 Full cost breakdown ($30 Kimi + $50 image models) 9:50 Bonus project: 3D Earth with live airplane tracking 10:22 Building a 777 without vision feedback (v1) 11:14 Same airplane rebuilt with the vision loop (v2) 12:10 Five prompting steps that made this work 12:50 Try it yourself on GMI Cloud #KimiK3 #AIGameDev #GMICloud #MoonshotAI #OpenWeightAI