The Power of Smeech! - LOL TFT Set 13

The Power of Smeech! - LOL TFT Set 13

In this video I showcase a powerful champion combination between Ambushers and Chem-Barons in a computer video game League of Legends - Teamfight Tactics. Please subscribe for more videos like this! Some text from tftactics.gg: Into The Arcane is Teamfight Tactic's 13th set. Following the release of the second season of the critically acclaimed animated series Arcane, it introduces a barrage of brand new characters from the show to the game! It also adds new traits and a new set mechanic called Anomalies that will add a ton of variance to every match. On Stage 4-6, a special anomaly hex will appear on players' boards and a special shop will open up. The shop will offer a wide variety of effects that players can choose to enhance one of their units with. Rerolls are infinite but cost 1 gold. Players can lock in their decision after they have placed a unit on the marked hex. Traits: Academy: The Academy sponsors 3 items each game. Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp. Automata: Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist. Black Rose: Each Black Rose champion's star level increases Sion's power Chem-Baron: Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on. Conqueror: Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened. Emissary: This trait is active only when you have exactly 1 or 4 unique Emissaries. Enforcer: Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed. Experiment: Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health. Family: Family members support each other, reducing their max Mana and gaining extra bonuses. Firelight: Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash. High Roller: When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.50 seconds. Junker King: Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech. Rebel: Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat. Scrap: Combat start: Components held by Scrap units temporarily turn into full items. Ambusher: Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. Artillerist: Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage. Bruiser: Your team gains 100 max Health. Bruisers gain more. Dominator: Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent. Form Swapper: Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Pit Fighter: Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds. Quickstriker: Quickstrikers move faster and gain Attack Speed, based on their target's missing Health. Sentinel: Your team gains Armor and Magic Resist. Sentinels gain triple. Sniper: Snipers deal more damage to targets farther away. Sorcerer: Your team gains 10 Ability Power. Sorcerers gain more. Visionary: Whenever Visionaries gain Mana, they gain more. Watcher: Watchers gain Durability, increased while above 50% Health. Champions: Akali, Ambessa, Amumu, Blitzcrank, Caitlyn, Camille, Cassiopeia, Corki, Darius, Dr Mundo, Draven, Ekko, Elise, Ezreal, Gangplank, Garen, Heimerdinger, Illaoi, Irelia, Jayce, Jinx, Kogmaw, Leblanc, Leona, Loris, Lux, Maddie, Malzahar, Mordekaiser, Morgana, Nami, Nocturne, Nunu, Powder, Rell, Renata, Renni, Rumble, Scar, Sett, Sevika, Silco, Singed, Smeech, Steb, Swain, Tristana, Trundle, Twisted Fate, Twitch, Urgot, Vander, Vex, Vi, Violet, Vladimir, Zeri, Ziggs, Zoe, Zyra