RATCHET & CLANK RIFT A PART (ZURKIE's) PS5 @4K HDR 60FPS

RATCHET & CLANK RIFT A PART (ZURKIE's) PS5 @4K HDR 60FPS

Ratchet & Clank: Rift Apart was developed by Insomniac Games as a PlayStation 5 exclusive title. Unlike past games in the Ratchet & Clank series where development was helmed by the secondary team in North Carolina, Rift Apart was developed by the entire team from both studios.[16] Ratchet & Clank: Rift Apart features a full length, stand-alone storyline that is intended to appeal to veterans and newcomers of the series, while serving as a follow up to both Ratchet & Clank: Into the Nexus and the 2016 reboot Ratchet & Clank. It was co-directed by Creative Director Marcus Smith and Game Director Mike Daly. Insomniac Games received PlayStation 5 development kits early on in the console's development cycle and the team promptly started work on conceptualization. Creative Director Marcus Smith stated that, initially, they were confronted with the quandary of how to make the game appealing to both long-running series fans and new players who may have not even been born when the last full-length game in the series was released. Initial ideas for Ratchet & Clank: Rift Apart came about after the team had multiple discussions about the possibilities offered by improvements made in next-gen hardware. Game director, Mike Daly said that they knew from the start the game would be a PS5 exclusive and they wanted to take advantage of that fact. He added that "we wanted to make a game that was new and took the experience further than it had before. When we were thinking about what we could do, knowing what we could never do before, it became clear that so much of the structure of games is informed by how you're able to load things into memory." Regarding the ease up of workflows due to the PS5's custom-designed SSD, Smith stated that the "game utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5," further adding that it is "screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you're in one world and the next moment you're in another." Smith recalled that the team had an idea on leveraging dimensional travel into parallel worlds, citing the 1946 film, It's a Wonderful Life as inspiration for the direction of the game. Smith stated that the team's curiosity was piqued by the question, "What would a different dimension of Ratchet and Clank be like? And in particular, what would Ratchet’s life be like if he didn’t have a Clank?". RATCHET & CLANK RIFT A PART (ZURKIE's) PS5 @4K HDR 60FPS