CGI 3D Generalist Reel : "3D Generalist Reel: 2016" - by Sean Willis

CGI 3D Generalist Reel : "3D Generalist Reel: 2016" - by Sean Willis

Check out this terrific 3D Generalist reel featuring the most recent work from the talented Sean Willis! Sean created all aspects of every shot within this reel. For more information, please see the details and links below: [email protected] Shot_01 (Impala) Software Used: Maya, Mari, NukeX, V-ray, Ptgui. -On site Photography and textures for Camera Projection in NukeX. -Created environment matte painting by combining photographs. -Rigged and animated 67" Impala See shot_02 for full synopsis of Impala -Added headlights in composite. -Added talent to front seat using animation based object tracking. -Self shot HDRi for Image based lighting in V-ray. Shot_02 (Impala Closeup) Software Used: Autodesk Maya, Mari, NukeX, V-ray, Ptgui. -Hard and soft surface modeling in Maya. -Shot a high dynamic range panoramic for image based lighting in V-ray. -Shot all my own textures for painting dirt and grunge maps in Mari. -Designed shaders for the car and render multi passes for composite in Nuke. -Added flares and bloom/glow. Shot_03 (Unearthed Skull) Software Used: Autodesk Maya, Zbrush, Mari, Nuke, V-ray. I Sculpted the skull in Zbrush, retopologized, and generated displacement maps in Zbrush, modeled the environment and background assets in Maya. Shot my own textures for the assets excluding the skull and labels. Generated procedural textures for overlaying color/bump mapping. Textured the skull in Mari, For the lighting I used V-Ray in a linear workflow. (Not using image based lighting) Rendered out passes for compositing in Nuke, Layered them together, Color Correcting/Grading using the Object ID map for control over each individual pass and for each individual object. Used Depth-Z pass for de-focusing and graining the image. Layered final dust effects in for atmosphere. Shot_04 (Colloseum) Software Used: Autodesk Maya, Zbrush, Photoshop, Nuke, V-ray, Ptgui. -Modeled in Maya and generated dead trees Then added displacement detail in Zbrush. -Textured in Maya and Photoshop. -Used self shot HDRi and lighting -Custom built brick shaders -Final composition in Nuke Shot_05 (Probe Print) Software Used: Autodesk Maya, Zbrush, Nuke, V-ray, Ptgui. -Proof of concept world Matte painting with dynamic sky -Hard Surface modeling in Zbrush and Autodesk Maya with mechanical nmovement. -FX generated in V-ray and Displacement. -Final color grading in Nuke Shot_06 (Wacom pen tablet) Software Used: Autodesk Maya, Zbrush, Nuke, V-ray. -Modeling in Zbrush and Autodesk Maya -V-ray and Mental Ray -Color and background in Nuke Shot_07 (Jet) Software Used: Autodesk Maya, Mari, Zbrush, Nuke, V-ray, Ptgui. -Hard Surface modeling in Zbrush and Autodesk Maya. -Texture painting in Mari. -FX and Shaders generated in V-ray. -Background matte painting projection of world. -Final color Composite in Nuke Shot_08 (JetFlyBy) Software Used: Autodesk Maya, Mari, Krakatoa, World Machine, Zbrush, NukeX, V-ray, Ptgui. -Sculpted icebergs in Zbrush. -Jet from Shot_07 entirely shot, rigged and animated in Autodesk Maya. -Self shot HDRi for lighting and simulated sun of an ice cap. -Created mountains in World Machine and Shaded in Maya/V-ray. -Referencing/Instancing for 3D icebergs using VrayProxy. -Sub Surface Ice and Snow shaders with SSS2, Water shader, Splash, and Foam Shaders for underwater Refraction/Caustics as well as environment fog. -All water is completely CG, Created in V-ray and simulated in Autodesk Maya"s Bifrost. (Within 3Million Particles count) -Foam simulation in Bifrost and rendered in Krakatoa. (2 passes of 15 Million Particles) -Background Matte painting in Nuke. Collective of different images on a 3-5K plate -Jet trails simulated in Bifrost Aero. -Smoke/steam simulated in Maya"s integrated fluid effects -Final Multi FX and material pass composite in Nuke. (Bonus!) Zombie on contact plate is a personal work in progress. Sculpted in Zbrush. SUBSCRIBE - to TheCGBros for more inspiring content! http://www.youtube.com/user/thecgbro?... Official TheCGBros http://www.thecgbros.com YouTube    / thecgbro   Facebook   / thecgbro   Twitter   / thecgbros   Google+ https://plus.google.com/1043010217463... Pinterest   / thecgbros   Tumblr   / thecgbros