Rocksteady returned the classic REC (electricity gun) from City to this game too. An excellent decision from the devs! Especially since that gear was glitchy as hell in City and remains so in Knight. You can do a limited form of storage using REC even in this game. There are some differences, though, making these glitches somewhat less potent in Knight. For instance, the "storage select" from City that let you store more than one storage - and most importantly, do corner cover storage - is absent here. Releasing storage during other animations like hanging on a ledge also barely creates any effects, so that is a drawback too... But at least some form zipping is still possible to do. Basically, just do gargoyle storage and release it wherever, then as Batman is perched, try to do REC quickfire. This makes him zip to the universal direction like usual. Just a shame that gargoyles are a bit fewer here than in the other games, but still, I'm sure this glitch will come in handy some place. Some more info should come in later videos... EDIT: it turns out that the zipping caused by the gargoyle storage is unlike any previous zip in the series. You see, these gargoyle zips always take you to certain pre-determined points in the city, regardless of the collision around you. So rather than zips, they could be thought of as... quick travel points. One of which (shown in this video) is useless since it spawns you quite deep under the map.