quick round of some commmon misconceptions i see for nooblets Warning guide is a bit off no idea were time went off may fix later. basicly acurate till the 20 mark 0:00 intro and why this vid exist 1:12 in game guide is solid 2:00 general rules not exceptions 2:25 video starts 3:00 boutons and speed 3:16 lights fastes boutons 3:47 covering universal jabs 3:53 what site to go to find your charcater move speeds 4:10 just look at the start up 4:30 all fighter run at 60 fps 4:40 count frames like you would seconds 5:00 most of the cast has a 4 frame jab 5:16 marisa and gief are exceptions to this rule 5:30 zangief does not have a fast jab 5:40 you can also put meters in training mode to see speed 6:15 special inputs 6:30 every one has difrent start up for their special moves 6:38 your difrents strength boutons determine your special moves speed (most of the time) 7:00 Ryu quarter forward kick is reverse of that rule 7:20 inputs are mor elenient than past SF but also input issue (yet to be fixed) 7:30 how come I no combo into move like i seen online 8:00 some moves can and cant be cancled 8:30 low blocking / how come my move is not low also 9:00 how do I know is my move is safe? 9:30 why i do i get hit when we both press the same bouton at same time 10:12 how do i know when my move is not safe 10:30 how to set dummy to find out how negative you are 10:44 how to hit opponents blocking low 11:00 most move can be low blocked 12:00 most peoples overhead is forwad medium or forward bouton. 12:33 blocking 12:42 blocking loses to throws, throws lose to jabs. 13:30 Jabs and throws in SF6 are the same speed. (ussualy) 14:05 Explaining strike throw rules of Fighters 14:30 how come I get thrown sometimes after knockdown when i jabbed? 15:20 when your knockied down . you have to guess (if they pressure right) 15:40 the core loops of Street fighter 16:00 how to get out of throws (go check out my throw video) 16:36 dleay your throws on wake up 17:00 What is a wake up 17:12 why do i get hit when i pressure their wake up 17:39 how come i got hit even tho its my turn (ussualy your timing is off) 18:42 look at your replays. you will see if yout timing is wrong 19:45 mini recap also just mash the fats bouton to be safe sometimes. when your turn 20:42: armore moves (full vid may or may not be out yet) 20:50 how to beat universal drive impact 21:53 great way to practice against DI 22:40 fith character specific way to break Armor 23:42 Thre hits from anything will break DI like jabs 24:28 move strenght does not matter. only amount of hits 25:12 bonus way to pressure and beat drive impact 25:26 character specific armor move only rquire 2 hits to break armor 25:34 charcater spefic armor move also lose to the same things 25:44 they also lose to lows (unlike drive impact) 25:57 some character examples 26:20 you can also jump 26:30 multi hiting move as long as two will definetly beat armor/recap 26:40 are their invincible moves? 27:00 brief history on invincible move Shoryuken/ DP 28:00 ALL super are invincible to hits. (ussualy) 28:23 ther arent instant 29:43 level 1 super arent invincible to projectiles 30:10 how long you invincible for. (look at the white bars at bootom for your char) 30:19 DP/shoryukens are no longer fully invunerable 31:00 you have to waste drive gauge for full invncible dps 31:30 who general have DPs? 32:30 if you block a super its your turn 33:30 If you parry . pretend your blocking. Its not your turn. 33:58 unless you perfect parry. then its always your turn. AWLAYS 34:50 if they drive rush you. NEVER PRESS a bouton. Its ussualy their turn 35:00 please ask questions so may anwser/ wrap up and bonus rule