Archipelago - 12 - (HK) Map Mod Not Broken

Archipelago - 12 - (HK) Map Mod Not Broken

Important items since last time was kinda nothing, since we got that stag station in the last Hollow Knight video. Technically though, these are the non-charm progression since last time: ClyceerRogue sent Elevator_Pass to ClyceerKnight (Diary 5) ClyceerRogue sent Simple_Key to ClyceerKnight (Manor - Left Big Upper 2) ...they just led to one check total between the two though. Also, when I mention one time map mod didn't work for me, it's possible some of the item locations were just out of logic because I went almost the whole game without leftslash. It was in an off-camera archipelago I did with my brother once. I think next video is back to Rogue Legacy. I've checked the /received command to find that Rogue Legacy has received 10 items for the core stats (health, mana, attack, magic attack). Since that's 1/4 of what's in the pool (since I reduced them from 15 each to 10 each), not only Forest Abkhazia but also The Maya are in logic. Checking the /missing command as well, I see that's 29 in-logic checks from the regular chests and 12 of the missing diaries (the logic figures 6 diaries per zone and I have 6). Also two bosses, and I have yet to win a carnival (hopefully we find the axe version soon). So... I have 44 in-logic checks in that game, one of which was in sphere 1 (the carnival). If I never get a carnival I can win, beating a game does release all its items, so that could work too (although I'd need double my stats for that to be in logic). There might also be some stuff to do in Sonic, but I have no way of knowing whether I have any of the junk emblems and I'm pretty sure some of my emblems were collected out of logic, so I don't know if there's actual logical progression in Sonic right now. Both Slay the Spires have nothing logical to go for, and The Witness and Timespinner are completely stuck without more items. As of the end of this video, here's the progress of each world as reported by the server's /status command: ClyceerKnight has 63/635 (but remember geo rocks, lifeblood, grimm flames, lore tablets, whispering roots, and soul totems all count even though they aren't randomized) ClyceerIron has 13/31 ClyceerRogue has 65/148 ClyceerSonic has 35/178 ClyceerTime has 20/180 ClyceerWatcher has 18/31 ClyceerWitness has 8/90 I'll probably report this sort of progress weekly. Unless I forget. https://archipelago.gg/ https://store.steampowered.com/app/36...