Challenge playlist: • Fire Emblem Fates: Conquest Lunatic - Rand... I've played a lot of challenge runs on this channel, but there's one game that needs to be highlighted as the source for much of the attention it has received recently - Fire Emblem Fates. I was absolutely thrilled when it was released despite the criticism for bad storytelling and bad game design and what have you, and it's still the latest FE game that I like. Echoes was NOT the FE experience I'd always wanted at all, and Three Houses, while a step in the right direction in terms of the game design ideas it introduces, still seems like a slow, awkward game that I'm not entirely sure how to approach for an enjoyable challenge run. It's telling that I still haven't done anything with the game, though I can hardly say I detest it, but I don't love either. FE Fates offered me endless pleasure upon its release, to which this channel, almost completely forgotten at the time, is a testament, as I'd made quite a lot of videos of it. This particular run was started in 2016, nearly all of the videos for it done within the same time period. I got back to it in 2017 with just one single video of a really tough map, and then there was no activity for nearly 4 years as I was coping with surviving IRL and procrastinating in other ways. This and last years' Community polls repeatedly showed this is THE most missed of my unfinished challenges by far, FE or otherwise, and I've missed it around this much, too. Initially, the plan was to do a similar run in either Birthright or Revelation upon finishing this one, as I found the idea to have resulted in an incredibly satisfying challenge experience. The question still remains whether this run can be finished at all. It is no secret that Conquest has a notoriously unforgiving endgame in terms of map design and enemy power, and the final two maps appear like an impossible obstacle to overcome. What is this challenge? Before each map, I use an online RNG to decide which characters are going to take part in the chapter and what their classes are going to be. I then work out the strategy for the map taking my party into account. Lots of skills are learnt, with units who have been around for a while having a lot of choice in terms of what to equip for any given map. Essentially, each time you approach the map, the chapter experience is going to be really different from playing with units under their normal class set, so it's all-around exciting. So, is this an impossible challenge? We won't find out if we don't at least try to finish it. RNG for this map: 16 17 23 26 5 14 7 12 22 11 24 18 9 21 Corrin 8/34 - Great Master Arthur 9/33 - Falcon Knight Jakob 33/33 - Vanguard Leo 6/33 - Basara Odin 13/23 - Mercenary Benny 15/33 - Paladin Silas 7/33 - Onmyoji Flora 28/31 - Dread Fighter Camilla 5/31 - Spear Master Kaze 22/23 - Lodestar Mozu 5/31 - Spear Master Niles 21/23 - Grandmaster Laslow 8/33 - Great Master Xander 22/33 - Wyvern Lord Peri 16/21 - Dark Mage Sakura's map isn't the most infamous one in the game, considering the competition it faces, but it's still an interesting one. Your party is split into two groups, which cannot reunite until the very end, though one way to circumvent this is to pair up units on just one side of the map. Since each part can assist the other with Dragon Vein activations, facilitating their progress, I don't do that, though my west army would definitely appreciate having twice the number of competent fighters. The reclasses I got aren't half bad. Leo got a tome-wielding class that can use his Prf tome, leaving the Fire forges for lesser men. Xander got a Wyvern Lord roll, giving him unpromoted skills like Lunge and Strength+2 since it's also available to him naturally as a reclass. With Siegfried and a Vanguard Jakob pairup, Xander can tank physical attacks almost endlessly and will even have to trade the sword away to prevent enemies from actively ignoring him. His physical invulnerability WILL stop when he faces Hana with her likely Rend Heaven procs dealing 20+ damage per hit, or when trying to solo Yukimura without outside help (bad idea). I promote Peri to Dark Knight so that she can be of assistance here, and she's a great pairup partner for Mozu who got Spear Master for the 2nd time already. Neither of my two armies is all that good, though I have plenty of staves I can use, which is a refreshing change. The western army doesn't have any doubling before Seal Speed is proc'd, though Xander laughs at the Oni Chieftains trying to pierce him. In the eastern army, I don't have any good 1-2 range of combat, though Mozu and Camilla are amazing for ORKOing at 1-range. There are more enemies to milk for exp when I decide to kill the boss and seize, but they're too overwhelming for my army, with 4 reinforcement squads arriving at once - much stronger than before too, with Flora's mag tanking no longer working when she's doubled.