Alan Wake looks like a modern survival-horror action game. It has guns. Enemies. Combat systems. Boss encounters. And yet, everything about Alan Wake 2 seems actively disappointed when you try to play it like one. It's almost like it's an action game that hates action...in a good way. In this video, I break down how Alan Wake and Alan Wake II treats action as an interruption rather than a reward — from awkward combat pacing and limited resources to constant tonal shifts, narrative interruptions, and moments where the game feels like it’s politely asking you not to enjoy the violence. This isn’t a traditional review or a scorecard. It’s a funny, slightly unhinged deep dive into a big-budget game that feels strangely hostile to the genre it appears to belong to. ⏱️ CHAPTERS 00:00 – An Action Game That Hates Action 01:15 – The Expectation Trap 03:30 – Action as Friction 05:05 – The Flashlight Lie 07:13 – You are not in control 08:21 – Two Protagonists, No Mastery 09:31 – Interrupting the Game on Purpose 10:37 -- The Alan Wake II full breakdown Live action video clips are sampled from Dan Allen Gaming YT channel. / @danallengaming If you like: Weird story-driven games Video essays with opinions Games that take risks (and sometimes trip over them) Commentary that doesn’t take itself too seriously You’ll probably feel at home here. Follow us at: Web: adventuregamehotspot.com Discord: / discord FB: adventure Game Hotspot IG: adventure_game_hotspot Twitter: @aghotspot Threads: adventure_game_hotspot Mastodon: @[email protected] BlueSky: @aghotspot.bsky.social #alanwake #alanwake2 #horrorgame