[3.6] Whispering Ice Occultist vs Hall of Grandmasters

[3.6] Whispering Ice Occultist vs Hall of Grandmasters

A full run of the Hall of Grandmasters map with the WI Occultist. The Grandmasters have been updated in 3.6. Some of them are now using OP skills that GGG failed to tune for PvP, such as Scorching Ray, Glacial Cascade mines and Vaal Blade Vortex - those are the most dangerous ones. Pantheon: Solaris + Yugul. Auras: Discipline, Arctic Armour, Purity of Fire. Bring Sulphur, Ruby and Sapphire flasks, including Warding and Staunching ones. Most of the waves can be just facerolled after pre-casting Icestorm and dropping a Frost Bomb. If you see a Scorching Ray user, try to kill them before others, so that you can still leech from something while SR keeps doing damage after its owner is dead, or you will die right after killing them. Approach the end of each hall carefully, try to kill the enemies off-screen with Icestorm + Spell Cascade. Keep Frost Bomb up at all times. Flame Dash around Vaal Blade Vortex and Desecrated/Unearthed corpses. PoB snapshot of the character in the video: https://pastebin.com/z1Zw2u6L Link to the build: https://www.pathofexile.com/forum/vie... Music: Middle Mode - Molecular / Chemistry