SHADOW GENERATIONS - Rail Canyon Act 2 (No Doom Wing) (No Spear Gliding) – 1:04.73

SHADOW GENERATIONS - Rail Canyon Act 2 (No Doom Wing) (No Spear Gliding) – 1:04.73

SHADOW GENERATIONS - Rail Canyon Act 2 (No Doom Wing) (No Spear Gliding) Time: 1:04.73 (S-Rank) Since almost everyone playing Shadow Generations seems to be doing Time Attacks using the Chaos Spear Gliding Momentum Tech, I intentionally don’t use it on this run, to see what can be done without it. I do use the Capsule Glitch, though. This glitch consists of immediately activating the received Chaos Control when destroying a Chaos Control capsule. If done correctly, once the Chaos Control expires, the Chaos Control recharges immediately, meaning you get an extra free Chaos Control. If a Homing Attack is performed on the capsule, the glitch WON’T work; the capsule must be destroyed with a boost or a Chaos Spear for it to work However, if the Chaos Control capsule is destroyed while a previous Chaos Control is active, then a Homing Attack on the capsule DOES work to use the Capsule Glitch. If done this way, the capsule's Chaos Control must be activated not immediately after destroying it, but just as the timer for the first Chaos Control expires. This way of using the glitch is far more convenient most of the time. My Shadow Generations Time Attacks playlist (No Spear Gliding):    • Shadow Generations Time Attacks (No Spear ...   Using the Faster Skate Boost Animation Mod, which changes Shadow’s default boost animation for skating.