GOD OF WAR GHOST OF SPARTA PART 3 - AVI ROKKS 211187

GOD OF WAR GHOST OF SPARTA PART 3 - AVI ROKKS 211187

GOD OF WAR GHOST OF SPARTA PART 3 - AVI ROKKS 211187 God of War: Ghost of Sparta From Wikipedia, the free encyclopedia Jump to navigationJump to search God of War: Ghost of Sparta North American game case. North American cover art, featuring Kratos Developer(s) Ready at Dawn SCE Santa Monica Studio Publisher(s) Sony Computer Entertainment Director(s) Dana Jan[a] Ru Weerasuriya[b] Designer(s) Dana Jan Programmer(s) Garret Foster Artist(s) Nathan Phail-Liff Writer(s) Cory Barlog Dana Jan Ru Weerasuriya Marianne Krawczyk Composer(s) Gerard K. Marino Michael Reagan Series God of War Platform(s) PlayStation Portable PlayStation 3[c] Release November 2, 2010[show] Genre(s) Hack and slash action-adventure Mode(s) Single-player God of War: Ghost of Sparta is a third-person action-adventure video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on November 2, 2010. The game is the sixth installment in the God of War series and the fourth chronologically. Loosely based on Greek mythology, Ghost of Sparta is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the God of War. Kratos is still haunted by the visions of his mortal past and decides to explore his origins. In Atlantis, he finds his mother Callisto, who claims that his brother Deimos is still alive. Kratos then journeys to the Domain of Death to rescue his brother. After initial resentment from Deimos, the brothers team up to battle the God of Death, Thanatos. The gameplay is similar to that of the previous installments, and focuses on combo-based combat, achieved through the player's main weapon—the Blades of Athena—and a secondary weapon acquired later in the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. Up to three magical attacks and a power-enhancing ability can be used as alternative combat options. Ghost of Sparta also features puzzles and platforming elements. The combat system was updated with 25 percent more gameplay than its PSP predecessor, God of War: Chains of Olympus. Ghost of Sparta received praise for its story, gameplay, and graphics. Several critics agree that it is the best-looking game on the PSP. Others have compared the overall game to those on the PlayStation 3 (PS3), and some have said that the graphics are better than those of the PlayStation 2 (PS2). Ghost of Sparta received several awards, including "Best Handheld Game", "Best PSP Game", and "PSP Game of Show" at the 2010 Electronic Entertainment Expo (E3), and "Best Handheld Game" at the 2010 Spike Video Game Awards. By June 2012, it had sold almost 1.2 million copies worldwide, making it the fifteenth best-selling PlayStation Portable game of all time. Together with Chains of Olympus, Ghost of Sparta was remastered and released on September 13, 2011, as part of the God of War: Origins Collection and the remastered version was re-released on August 28, 2012, as part of the God of War Saga, both for the PlayStation 3. Gameplay Further information: Common gameplay elements in the God of War series The gameplay of God of War: Ghost of Sparta resembles that of the previous installments. It is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Kratos in hack and slash combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Greek mythology, including minotaurs, cyclopes, harpies, Gorgons, and satyrs. The undead legionnaires, keres wraiths, geryons, automatons, Boreas beasts, and Triton warriors were influenced by the mythology, but created specifically for the game. Development God of War: Ghost of Sparta was announced on May 4, 2010, on PlayStation.Blog.[12] According to Sony, Ready at Dawn utilized "state-of-the-art visual technologies" that allowed "higher quality environments and characters." Ghost of Sparta apparently offers "over 25% more gameplay" than its PSP predecessor, Chains of Olympus, while adding more enemies on screen and a greater number of boss encounters. Development of Ghost of Sparta took 23 months to complete. Release The sequence also features Kratos using a new weapon, "Arms of Sparta" (a spear and shield), and the magical attack, "Eye of Atlantis. "[16] On September 3, 2010, Ready at Dawn emailed registrants of GodofWar.com and SpartansStandTall.com a voucher for the demo[17] and on September 7, PlayStation Plus members received early access to it.[18] On September 28, the demo was made available to all PlayStation Network (PSN) members to download from the PlayStation Store