X4 6.0 Mods Active VRO Part 18 "set up a blockade maybe liberate a sector"

X4 6.0 Mods Active VRO Part 18 "set up a blockade maybe liberate a sector"

Well now!, had the plan to blockade former Teladi sectors and use my fleets to push xenon back just enough to prep for the split story, untill a stray round form a turret triggers off a War with the Paranid. Praise be the autosave lol TIP 2: if your moving a fleet through friendly sectors and don't want to risk a stray turret round striking Npc ships and starting a war, CTRL and left click all your fleet ships, once selected right click and select disarm turrets, remember to re-arm those turrets before combat TIP: if your fleet is using its turrets over main guns as prime attack set all Capital ships to "ignore" on how to respond to being attacked. this way they will keep formation and let the turrets to the work until you order them to perform an attack. A Fresh Start Cause im running VRO both in Weapons and Economy too. Its 6.0 Kingdom End and what a better time to do a Fresh Start. This is a Playthrough (in Silence of course lol), Where i am the Leader of a Lost group of Yaki Refugees looking to eek out some space and Build a New Faction, to this end they appointed an Emperor (Me, Ha) to reach out make Allies and build a Future for the Yaki and Defeat the Xenon that Drove us From our home during the Gate Realignment. Finding ourselves next to Terran space, who seek our eradication, times will be Difficult unless we reach out to the Commonwealth. PHQ changes as of 6.0 lead to a new approach since its gonna spawn in Heretics End I Use Twitch to record my play through and Vod upload here to YT Mod List Collection here: https://steamcommunity.com/sharedfile... Broadcasted live on Twitch -- Watch live at   / sepherianmvp