Revavroom (Any NPCs) - Solo #12 - 7 Star Iron Valiant Raid - Pokemon Violet

Revavroom (Any NPCs) - Solo #12 - 7 Star Iron Valiant Raid - Pokemon Violet

Rating: 8/10. Build details and strategy (with timestamps) in description. Credit to ‪@katharineharger3306‬ for some strategy tips (waiting out first stat clear, fainting once, and terastalizing into Iron Defense). Revavroom @ Shell Bell Ability: Filter Tera Type: Poison EVs: 252 HP / 252 SpA Modest Nature Sludge Wave Acid Spray Taunt Iron Defense Vitamins: 25 HP Up (or Health Mochi), 25 Calcium (or Genius Mochi) Feathers: 2 Health Feathers, 2 Genius Feathers Stats at lvl 100 w/ perfect IVs: HP : 364 Defense : 216 Sp.Atk. : 227 Sp.Def. : 170 Speed : 216 NPCs: No requirements. Intimidators (Tauros, Staraptor, Arcanine), Gardevoir (Life Dew), Drifblim (Will-O-Wisp), and Sylveon (Charm, Moonblast), and Bellibolt (Light Screen) help. Strategy: 2:00 T1-T2:: Wait for Iron Valiant to reset its stats (takes about 1 minute). 2x Acid Spray 2:38 T3-T4: Attack Cheer (if you survive, Defense Cheer and get KO'd) 3:23 T5: After respawning, Sludge Wave 3:49 T6: Terastalize, Iron Defense 4:22 T7-T8: Sludge Wave until your stats reset. 5:11 T9: Iron Defense 5:19 T10: Taunt 5:35 T11: Sludge Wave until Iron Valiant resets its stats again 6:05 T12: Acid Spray 6:31 T13+: Sludge Wave to victory. Notes: the purpose of stalling the clock until the first raid boss stat clear is to ensure that the first two acid sprays that precede fainting last until the second raid boss stat clear. do not do an extra acid spray before the shield breaks (iron valiant needs to be at -4 spdef, not -6). this is critical because otherwise you can trigger swords dance too early to get the taunt in to block it. this strategy relies on the fact that getting KO'd with an active attack cheer (from player) and defense cheer (from NPC) makes both effects last for the rest of the match. if you prefer the risk of flinch to the risk of special defense debuff, you can move 128 EVs from HP to SpDef and it will cause Iron Valiant to prefer zen headbutt for most of the match without changing much else, unless you have NPCs debuffing attack. the special defense debuffs can be ignored though. since shadow ball lacks STAB and supereffective, and the permanent defense cheer is in effect, you would have to take 4 spdef debuffs before there was significant risk of getting KO'd, and that would require horrendous RNG. Pros: supereffective tera type matching base type, decent special attack stat, great HP stat, resists spirit break (doubly before terastalizing). resists aura sphere after terastalizing. no weaknesses before terastalizing. iron defense buffs defense 2 stages. acid spray debuffs special defense 2 stages through shield while charging tera orb. sludge wave has 95 base power, 100 accuracy and deals supereffective STAB (tera-boosted when terastalized) damage. filter reduces damage from supereffective attacks by 25%. shell bell heals by 1/8th of damage dealt. taunt blocks swords dance. Cons: weak to zen headbutt after terastalizing, poor special defense stat, outsped, vulnerable to special defense debuffs from shadow ball (20% chance).