AAA quality submachine gun with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props. ********************************************************************* Product on UE4 Marketplace: https://bit.ly/3p7lGNR Product on ArtStation Marketplace: https://bit.ly/3aDCxzr ********************************************************************* Timeline: 00:00 Overview 00:21 Scratch intensity 00:30 Color variations 00:46 LODs 00:55 Equip charging handle 01:03 Grip variations 01:09 Holster 01:12 Equip 01:14 Pick 01:17 Interact 01:19 Inspect 01:24 Bolt action 01:29 Check ammo 01:35 Check magazine 01:39 Check chamber 01:43 Reload loaded 01:48 Fire / aiming 01:57 Check ammo empty 02:03 Check magazine empty 02:08 Check chamber empty 02:11 Reload empty charging handle 02:16 Reload empty bolt release 02:21 Walk 02:27 Jog 02:31 Sprint 02:35 Jump / fall Description ====================================================== Package ships as Unreal project. Submachine gun (9x19). Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), iron sights (static), hand stop (static), muzzle, Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip). Arms animations: A pose Aim in spring Aim out spring Bolt action Check ammo Check ammo bolt catched Check chamber Check chamber bolt catched Check magazine Equip Equip bolt action Equip bolt drop Fire Fire aim Fire empty layered Holster Idle loop Idle loop aim Inspect Interact Jog loop Jog start Jog stop (by jog loop hand position - left, middle, right) Jog to jump (by jog loop hand position - left, middle, right) Jump landed Jump loop Jump start Jump to jog Pick Reload empty bolt release Reload empty charging handle Reload loaded Sprint loop Sprint to jump (by sprint loop hand position - left, middle, right) T pose Walk loop Walk loop aim Weapon animations: Ammo 1 pose Ammo 2 pose Ammo 3 pose Ammo 4 pose Ammo 5 pose Ammo empty pose Bolt action Check ammo Check ammo bolt catched Check chamber Check magazine Equip Equip bolt action Equip bolt drop Fire Fire bolt catch Fire empty layered Holster Reload empty bolt release Reload empty charging handle Reload loaded Unlocked pose Stock animations: Buffer collapsed pose Rifle case animations: Open Opened pose Close Particle Effects: ------------------------- Muzzle flash Muzzle smoke Bolt gas Sound Effects: ----------------------- Bolt drop Bolt pull Bolt pull half motion Bolt release Bolt release half motion Bullet shell drop on concrete x5 Magazine attach Magazine detach drop Magazine detach hand Magazine drop on concrete x5 Magazine release push Magazine release release Safety off Safety on Shot loud dry x5 Shot with silencer dry x5 Shot loud wet x5 Shot with silencer wet x5 Shot tail loud Shot tail with silencer Trigger push Case open Case close Environment Props: ------------------------------- Ammo box full, container & cover Rifle case Carton box Pallet Technical Details ====================================================== Scaled to Epic skeleton: Yes Collision: Yes, custom LODs: Arms (No LODs, 37228 t / 37296 v) Rifle (LOD0: 14854 t / 14976 v, LOD1: 9130 t / 10275 v, LOD2: 1621 t / 2650 v, LOD3: 269 t / 499 v) Stock (LOD0: 3510 t / 3352 v, LOD1: 1798 t / 1964 v, LOD2: 486 t / 679 v, LOD3: 76 t / 152 v) HandStop (LOD0: 648 t / 592 v, LOD1: 404 t / 418 v, LOD2: 104 t / 174 v, LOD3: 24 t / 42 v) IronSight Front (LOD0: 1127 t / 1275 v, LOD1: 653 t / 847 v, LOD2: 111 t / 204 v, LOD3: 24 t / 50 v) IronSight Rear (LOD0: 2361 t / 2209 v, LOD1: 987 t / 1157 v, LOD2: 207 t / 371 v, LOD3: 22 t / 44 v) Picatinny (LOD0: 764 t / 1084 v, LOD1: 520 t / 740 v, LOD2: 160 t / 304 v, LOD3: 10 t / 20 v) Case (LOD0: 13202 t / 12632 v, LOD1: 8754 t / 9248 v, LOD2: 2621 t / 3870 v, LOD3: 48 t / 96 v) AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v) Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v) CartonBox (No LODs, 12 t / 24 v) Number of Unique Meshes: 22 Number of Meshes: 4 Skeletal 18 Static Number of Materials and Instances: 20 Materials, 73 Material Instances Number of Textures: 114 Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096 Number of Particle Effects: 3 Number of Animations: 145 Number of Audio Waves: 47 Stereo, 47 Mono Number of Audio Cues: 15 Stereo, 15 Mono Supported Engine Versions: 4.22 - 4.27, 5.0