This presentation will dive more deeply into the interactions between the lower-level WebGL and WebGPU rendering APIs, and the proposed additions of HDR, wide color gamut support, and linear rendering support to the web platform. The focus will be on the primitives that are exposed by graphics hardware, and ensuring that those are exposed to the web platform efficiently. Part of the presentations made at the W3C Workshop on Wide Color Gamut and High Dynamic Range for the Web in Summer 2021 - https://www.w3.org/Graphics/Color/Wor...