Shadow Of The Tomb Raider - DEADLY OBSESSION / NEW GAME (Story/Missions/Tombs/Crypts) - Part 3

Shadow Of The Tomb Raider - DEADLY OBSESSION / NEW GAME (Story/Missions/Tombs/Crypts) - Part 3

Playthrough of Shadow of the Tomb Raider in Deadly Obsession difficulty, New Game. The playthrough includes the main story, all side missions, all Challenge Tombs and all Crypts. Although I am not collecting every single document, artifact, cache, etc, I try to find as much as possible, so quite a few stories are successfully completed during gameplay. I did not include the challenges so as to avoid extra wandering around, plus some of them involve a death risk when intertwined in the story (ie, Dunkin' Bones). And I did not include the DLC tombs for the sake of my sanity, as they are insanely difficult even in the lower levels. PART 3 Hidden City Part 2 & Cenote Missions: Find Takiy's Dice, Hearts and Minds (The King's Horn & The Savior's Amulet) Challenge Tombs: San Cordoba (Cenote) Crypts: The Peasant Savior (via quest "The Savior's Amulet") ABOUT DEADLY OBSESSION MODE Deadly Obsession only saves on camp sites and has no automated checkpoints, except for very few in critical spots: 1. Before you meet the local archaeologist outside the dig site in Cozumel 2. At the start of the flood in Cozumel 3. After the plane crash 4. At the start of the Porvenir oil fields, where Lara loses her weapons 5. At the start of the mudslide in Mission of San Juan Survival Instincts is disabled by default, so I ignored all those skills that are connected to them. All gameplay categories are set to Very Hard by default and you cannot change them. Enemies have increased health, do more damage and locate Lara more quickly. No health regeneration in combat. Ammunition boxes are rare. No hit markers on the reticle. No HUD icon when Lara is being detected by an enemy. No white paint on critical path. Reduced saving grab timer. Base camps are unlit and require resources to light. No hints are given by Lara. Shorter window of opportunity for quick time events. In short, it's a gameplay mode that will surely test your sanity, especially due to the fact that during long and demanding sequences there are so many hazards that can cause instant death (ie, piranhas, tidal waters, rotating beams), requiring repeats of whole lengthy and stressing sections between camp sites.