#15: ZX Spectrum Next Game Dev. - Boriel BASIC Installation (Part 3 - Inline Z80 Assembly Language)

#15: ZX Spectrum Next Game Dev. - Boriel BASIC Installation (Part 3 - Inline Z80 Assembly Language)

Inline Z80 Assembly is one of the exciting features of the Boriel BASIC NextBuild development environment. In this video we load our compiled machine code program into the ZX Spin emulator and modify our BASIC program by adding some inline Z80 Assembly Language instructions. Facebook Page (public):   / spriteworx   Patreon:   / spriteworx   Private facebook group for Patreon subscribers:   / spriteworx   Games & Digital Content (as it becomes available): https://spriteworx.itch.io/ Timestamps: 00:16 Helper pop-up syntax instructions 00:48 The .bin (machine code file) 01:45 Loading the binary file into the ZX Spin emulator 02:29 Re-locatable machine code 02:55 Where to load our code into memory? 03:13 Exploring the VS Code compiler output messages 03:50 Default ORG 32768 04:34 Executing our binary program in ZX Spin 05:31 In-line Z80 Assembly Language 05:52 Entering in-line Z80 Assembly code 07:55 A final ending BASIC code snippet to show a red border 08:54 Using BEEP to pause our program 10:00 Compiling and running our program 10:31 A red border! 10:52 Wrap-up 12:07 Click the Bell to be notified when the next episode drops! 12:20 Become a Patron to access cool content and rewards 12:43 Onward and upward! 13:00 Thanks for watching & links to my other vids!